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Post by Navia on Feb 18, 2013 21:53:36 GMT -8
Both acrobats (Tempests and Windwalkers) and Snipers are physical damage build so the following crafts are recommended. Head: Windswept Body: Windswept Legs: Windswept Gloves: Life-giving Shoes: Windswept Bow: Windswept Quiver: Sturdy Note: Windwalkers can consider getting a magical quiver as it restores mp when attacking which could be useful due to Showtime eating a lot of mp. Wardens are magic damage build so the following crafts are recommended. Due to magical breeze, wardens don’t need to worry about physical damage. Head: Intellect Body: Intellect Legs: Intellect Gloves: Will Shoes: Intellect Bow: Magic Power Quiver: Adorned Note: For armour crafts, intellect craft for more magic damage or do a few windswept crafts if you want to boost your crit, however it would be better to source crit for other things such as accessories. Same goes with bow, use magic power for damage or use windswept for the crit stat gain and crit debuff proc. Guide found by Jenn which is an indepth guide for Wardens that covers many aspects of gearing a warden. forum.cherrycredits.com/topic/145246-guide-rylaines-guide-to-artillery-t4-updated-110313/
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Validis
High-Ranking General
Neccesity is born from survival
Posts: 52
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Post by Validis on Feb 21, 2013 11:24:55 GMT -8
If I am making skill accessories for a windwalker, what four skills would you reccomend?
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Post by Navia on Feb 21, 2013 20:30:48 GMT -8
Technique accessories would be different depending on your skill build and if you’re built for PvE, PvP or mix of both. But I have looked and come up with some you can consider anyway.
Rings= Shortbow Mastery, Spiritual Focus, Spiral Kick, Butterfly Float, Blooming Kick Earrings= Furious Winds, Cyclone Kick Necklace= Spirit Boost, Eagle Dive, Somersault Dance
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Validis
High-Ranking General
Neccesity is born from survival
Posts: 52
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Post by Validis on Feb 21, 2013 21:15:25 GMT -8
thanks
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Post by xIrenexAdler on Apr 11, 2013 8:30:41 GMT -8
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Post by Navia on Apr 11, 2013 15:30:06 GMT -8
Yea Wardens should use int armour crafting, I put windswept in as well incase people want to use some wind pieces to get higher crit. With my Warden suggestions, I don't own one so I've never had to gear one before, therefore I was mainly putting what I thought would be possible options. I'll put the link to the guide you found into the first post with the Warden crafting options and I'll add it to my other sharpshooter guide thread.
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Post by Navia on Apr 16, 2013 22:58:18 GMT -8
Altered offhand crafts, after consideration, I came to the conclusion that although destructive gives higher damage, you are better off crafting sturdy.
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Post by xIrenexAdler on Apr 17, 2013 7:37:22 GMT -8
Unless warden. then you want Tent 2 since it lowers magic def.
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Post by Navia on Apr 17, 2013 16:18:34 GMT -8
Yea sturdy/iron wall for phys geared characters (sniper and acrobats), and adorned/tent for magic geared characters (warden).
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Post by xIrenexAdler on Jun 5, 2013 12:26:57 GMT -8
Another thing about this guide Katie, unless they are going to do Wisdom 2 on BOTH weapons, they shouldn't do wisdom at all. The way the wisdom effects work, is the elemental resist drop that it comes with stacks with the other weapon. However, it doesn't stack with other players, and if one party member only has one wisdom piece, it will actually override the other party member's effect, so you get less of a drop in the ele resist. In addition, Warden's don't actually NEED the resist drop since they don't use ele attacks unless its a special crest anyway, so they don't need Int on their weapons at all.
Also, I generally wouldn't recommend windswept on bow. They should really just try to stack as much mdmg as they can since warden usually has a harder time boosting dmg than some classes. If they really want to have higher crit, they should probably do this: spark all their armor and neck/earrings for HP, Agi, Int, with Mdmg, Agi, Int sparks on weapons and rings. That will help boost their agi, and then if they feel like they need more, should start with the shoes and then the head gear before putting windswept on either their body or leg armor.
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